Canvas
Editor
/* g = context 2d w = 1000; h = 1000; */ g.beginPath(); var total = 10; for (i in 0...total) { var a = i/(total-1) * Math.PI * 2; var x = w/2 + Math.sin(a) * 100; var y = h/2 + Math.cos(a) * 100; if (i==0) g.moveTo(x,y); else g.lineTo(x,y); } g.stroke();

Compile and run   (CTRL+ENTER)
Log