/*
g = context 2d
w = 1000;
h = 1000;
*/
g.beginPath();
var total = 10;
for (i in 0...total) {
var a = i/(total-1) * Math.PI * 2;
var x = w/2 + Math.sin(a) * 100;
var y = h/2 + Math.cos(a) * 100;
if (i==0) g.moveTo(x,y);
else g.lineTo(x,y);
}
g.stroke();